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- ================================================================
- Title : WHITROOM.WAD (White Room)
- Author : Doug Ryerson
- Email Address : dryerson@botany.utoronto.ca
- Misc. Author Info : This is my 2nd PWAD, hope you enjoy
- it. I have learned more about texture size
- and placement since the last one.
-
- Description : E1M1 replacement PWAD. Named for the colour
- of the exit room.
-
- Additional Credits to : Authors of DEU and BSP, MIDI2MUS, and
- WDMSTR05.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : Yes (new Music)
- New Graphics : Yes
-
- * Construction *
-
- Base : From Scratch
- Build Time : Did not count, too many
- Editor(s) used : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS
- Known Bugs : One room rendered the HOM effect for no reason
- and so had to be deleted. Still gives some
- residual problems (such as lowering the
- ceiling in another sector). I could not seem to
- get rid of the problem, however, if your avoid
- opening the door involved (this door doesn't
- lead anywhere anyway) then the level runs fine.
-
- NOTE: This NOTE not by author.
- I fixxed the major HOM. Five sidefs didn't have
- lower texture defined. If I shouldn't have added
- this note...mail me at cjr8559@tamsun.tamu.edu
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- ---------------------------
- STORY...
- ===========================
-
- Another facility needs clearing of badguys. Don't you get tired when
- they keep asking you to do it. P.S. I liked the pictures.
-